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- /*
- * noVNC: HTML5 VNC client
- * Copyright (C) 2018 The noVNC Authors
- * Licensed under MPL 2.0 or any later version (see LICENSE.txt)
- */
- import * as Log from '../util/logging.js';
- import { isTouchDevice } from '../util/browser.js';
- import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
- const WHEEL_STEP = 10; // Delta threshold for a mouse wheel step
- const WHEEL_STEP_TIMEOUT = 50; // ms
- const WHEEL_LINE_HEIGHT = 19;
- export default class Mouse {
- constructor(target) {
- this._target = target || document;
- this._doubleClickTimer = null;
- this._lastTouchPos = null;
- this._pos = null;
- this._wheelStepXTimer = null;
- this._wheelStepYTimer = null;
- this._accumulatedWheelDeltaX = 0;
- this._accumulatedWheelDeltaY = 0;
- this._eventHandlers = {
- 'mousedown': this._handleMouseDown.bind(this),
- 'mouseup': this._handleMouseUp.bind(this),
- 'mousemove': this._handleMouseMove.bind(this),
- 'mousewheel': this._handleMouseWheel.bind(this),
- 'mousedisable': this._handleMouseDisable.bind(this)
- };
- // ===== PROPERTIES =====
- this.touchButton = 1; // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
- // ===== EVENT HANDLERS =====
- this.onmousebutton = () => {}; // Handler for mouse button click/release
- this.onmousemove = () => {}; // Handler for mouse movement
- }
- // ===== PRIVATE METHODS =====
- _resetDoubleClickTimer() {
- this._doubleClickTimer = null;
- }
- _handleMouseButton(e, down) {
- this._updateMousePosition(e);
- let pos = this._pos;
- let bmask;
- if (e.touches || e.changedTouches) {
- // Touch device
- // When two touches occur within 500 ms of each other and are
- // close enough together a double click is triggered.
- if (down == 1) {
- if (this._doubleClickTimer === null) {
- this._lastTouchPos = pos;
- } else {
- clearTimeout(this._doubleClickTimer);
- // When the distance between the two touches is small enough
- // force the position of the latter touch to the position of
- // the first.
- const xs = this._lastTouchPos.x - pos.x;
- const ys = this._lastTouchPos.y - pos.y;
- const d = Math.sqrt((xs * xs) + (ys * ys));
- // The goal is to trigger on a certain physical width, the
- // devicePixelRatio brings us a bit closer but is not optimal.
- const threshold = 20 * (window.devicePixelRatio || 1);
- if (d < threshold) {
- pos = this._lastTouchPos;
- }
- }
- this._doubleClickTimer = setTimeout(this._resetDoubleClickTimer.bind(this), 500);
- }
- bmask = this.touchButton;
- // If bmask is set
- } else if (e.which) {
- /* everything except IE */
- bmask = 1 << e.button;
- } else {
- /* IE including 9 */
- bmask = (e.button & 0x1) + // Left
- (e.button & 0x2) * 2 + // Right
- (e.button & 0x4) / 2; // Middle
- }
- Log.Debug("onmousebutton " + (down ? "down" : "up") +
- ", x: " + pos.x + ", y: " + pos.y + ", bmask: " + bmask);
- this.onmousebutton(pos.x, pos.y, down, bmask);
- stopEvent(e);
- }
- _handleMouseDown(e) {
- // Touch events have implicit capture
- if (e.type === "mousedown") {
- setCapture(this._target);
- }
- this._handleMouseButton(e, 1);
- }
- _handleMouseUp(e) {
- this._handleMouseButton(e, 0);
- }
- // Mouse wheel events are sent in steps over VNC. This means that the VNC
- // protocol can't handle a wheel event with specific distance or speed.
- // Therefor, if we get a lot of small mouse wheel events we combine them.
- _generateWheelStepX() {
- if (this._accumulatedWheelDeltaX < 0) {
- this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 5);
- this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 5);
- } else if (this._accumulatedWheelDeltaX > 0) {
- this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 6);
- this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 6);
- }
- this._accumulatedWheelDeltaX = 0;
- }
- _generateWheelStepY() {
- if (this._accumulatedWheelDeltaY < 0) {
- this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 3);
- this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 3);
- } else if (this._accumulatedWheelDeltaY > 0) {
- this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 4);
- this.onmousebutton(this._pos.x, this._pos.y, 0, 1 << 4);
- }
- this._accumulatedWheelDeltaY = 0;
- }
- _resetWheelStepTimers() {
- window.clearTimeout(this._wheelStepXTimer);
- window.clearTimeout(this._wheelStepYTimer);
- this._wheelStepXTimer = null;
- this._wheelStepYTimer = null;
- }
- _handleMouseWheel(e) {
- this._resetWheelStepTimers();
- this._updateMousePosition(e);
- let dX = e.deltaX;
- let dY = e.deltaY;
- // Pixel units unless it's non-zero.
- // Note that if deltamode is line or page won't matter since we aren't
- // sending the mouse wheel delta to the server anyway.
- // The difference between pixel and line can be important however since
- // we have a threshold that can be smaller than the line height.
- if (e.deltaMode !== 0) {
- dX *= WHEEL_LINE_HEIGHT;
- dY *= WHEEL_LINE_HEIGHT;
- }
- this._accumulatedWheelDeltaX += dX;
- this._accumulatedWheelDeltaY += dY;
- // Generate a mouse wheel step event when the accumulated delta
- // for one of the axes is large enough.
- // Small delta events that do not pass the threshold get sent
- // after a timeout.
- if (Math.abs(this._accumulatedWheelDeltaX) > WHEEL_STEP) {
- this._generateWheelStepX();
- } else {
- this._wheelStepXTimer =
- window.setTimeout(this._generateWheelStepX.bind(this),
- WHEEL_STEP_TIMEOUT);
- }
- if (Math.abs(this._accumulatedWheelDeltaY) > WHEEL_STEP) {
- this._generateWheelStepY();
- } else {
- this._wheelStepYTimer =
- window.setTimeout(this._generateWheelStepY.bind(this),
- WHEEL_STEP_TIMEOUT);
- }
- stopEvent(e);
- }
- _handleMouseMove(e) {
- this._updateMousePosition(e);
- this.onmousemove(this._pos.x, this._pos.y);
- stopEvent(e);
- }
- _handleMouseDisable(e) {
- /*
- * Stop propagation if inside canvas area
- * Note: This is only needed for the 'click' event as it fails
- * to fire properly for the target element so we have
- * to listen on the document element instead.
- */
- if (e.target == this._target) {
- stopEvent(e);
- }
- }
- // Update coordinates relative to target
- _updateMousePosition(e) {
- e = getPointerEvent(e);
- const bounds = this._target.getBoundingClientRect();
- let x;
- let y;
- // Clip to target bounds
- if (e.clientX < bounds.left) {
- x = 0;
- } else if (e.clientX >= bounds.right) {
- x = bounds.width - 1;
- } else {
- x = e.clientX - bounds.left;
- }
- if (e.clientY < bounds.top) {
- y = 0;
- } else if (e.clientY >= bounds.bottom) {
- y = bounds.height - 1;
- } else {
- y = e.clientY - bounds.top;
- }
- this._pos = {x: x, y: y};
- }
- // ===== PUBLIC METHODS =====
- grab() {
- if (isTouchDevice) {
- this._target.addEventListener('touchstart', this._eventHandlers.mousedown);
- this._target.addEventListener('touchend', this._eventHandlers.mouseup);
- this._target.addEventListener('touchmove', this._eventHandlers.mousemove);
- }
- this._target.addEventListener('mousedown', this._eventHandlers.mousedown);
- this._target.addEventListener('mouseup', this._eventHandlers.mouseup);
- this._target.addEventListener('mousemove', this._eventHandlers.mousemove);
- this._target.addEventListener('wheel', this._eventHandlers.mousewheel);
- /* Prevent middle-click pasting (see above for why we bind to document) */
- document.addEventListener('click', this._eventHandlers.mousedisable);
- /* preventDefault() on mousedown doesn't stop this event for some
- reason so we have to explicitly block it */
- this._target.addEventListener('contextmenu', this._eventHandlers.mousedisable);
- }
- ungrab() {
- this._resetWheelStepTimers();
- if (isTouchDevice) {
- this._target.removeEventListener('touchstart', this._eventHandlers.mousedown);
- this._target.removeEventListener('touchend', this._eventHandlers.mouseup);
- this._target.removeEventListener('touchmove', this._eventHandlers.mousemove);
- }
- this._target.removeEventListener('mousedown', this._eventHandlers.mousedown);
- this._target.removeEventListener('mouseup', this._eventHandlers.mouseup);
- this._target.removeEventListener('mousemove', this._eventHandlers.mousemove);
- this._target.removeEventListener('wheel', this._eventHandlers.mousewheel);
- document.removeEventListener('click', this._eventHandlers.mousedisable);
- this._target.removeEventListener('contextmenu', this._eventHandlers.mousedisable);
- }
- }
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