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- /*
- * noVNC: HTML5 VNC client
- * Copyright (C) 2018 The noVNC Authors
- * Licensed under MPL 2.0 or any later version (see LICENSE.txt)
- */
- import * as Log from '../util/logging.js';
- import { stopEvent } from '../util/events.js';
- import * as KeyboardUtil from "./util.js";
- import KeyTable from "./keysym.js";
- import * as browser from "../util/browser.js";
- //
- // Keyboard event handler
- //
- export default class Keyboard {
- constructor(target) {
- this._target = target || null;
- this._keyDownList = {}; // List of depressed keys
- // (even if they are happy)
- this._pendingKey = null; // Key waiting for keypress
- this._altGrArmed = false; // Windows AltGr detection
- // keep these here so we can refer to them later
- this._eventHandlers = {
- 'keyup': this._handleKeyUp.bind(this),
- 'keydown': this._handleKeyDown.bind(this),
- 'keypress': this._handleKeyPress.bind(this),
- 'blur': this._allKeysUp.bind(this),
- 'checkalt': this._checkAlt.bind(this),
- };
- // ===== EVENT HANDLERS =====
- this.onkeyevent = () => {}; // Handler for key press/release
- }
- // ===== PRIVATE METHODS =====
- _sendKeyEvent(keysym, code, down) {
- if (down) {
- this._keyDownList[code] = keysym;
- } else {
- // Do we really think this key is down?
- if (!(code in this._keyDownList)) {
- return;
- }
- delete this._keyDownList[code];
- }
- Log.Debug("onkeyevent " + (down ? "down" : "up") +
- ", keysym: " + keysym, ", code: " + code);
- this.onkeyevent(keysym, code, down);
- }
- _getKeyCode(e) {
- const code = KeyboardUtil.getKeycode(e);
- if (code !== 'Unidentified') {
- return code;
- }
- // Unstable, but we don't have anything else to go on
- // (don't use it for 'keypress' events thought since
- // WebKit sets it to the same as charCode)
- if (e.keyCode && (e.type !== 'keypress')) {
- // 229 is used for composition events
- if (e.keyCode !== 229) {
- return 'Platform' + e.keyCode;
- }
- }
- // A precursor to the final DOM3 standard. Unfortunately it
- // is not layout independent, so it is as bad as using keyCode
- if (e.keyIdentifier) {
- // Non-character key?
- if (e.keyIdentifier.substr(0, 2) !== 'U+') {
- return e.keyIdentifier;
- }
- const codepoint = parseInt(e.keyIdentifier.substr(2), 16);
- const char = String.fromCharCode(codepoint).toUpperCase();
- return 'Platform' + char.charCodeAt();
- }
- return 'Unidentified';
- }
- _handleKeyDown(e) {
- const code = this._getKeyCode(e);
- let keysym = KeyboardUtil.getKeysym(e);
- // Windows doesn't have a proper AltGr, but handles it using
- // fake Ctrl+Alt. However the remote end might not be Windows,
- // so we need to merge those in to a single AltGr event. We
- // detect this case by seeing the two key events directly after
- // each other with a very short time between them (<50ms).
- if (this._altGrArmed) {
- this._altGrArmed = false;
- clearTimeout(this._altGrTimeout);
- if ((code === "AltRight") &&
- ((e.timeStamp - this._altGrCtrlTime) < 50)) {
- // FIXME: We fail to detect this if either Ctrl key is
- // first manually pressed as Windows then no
- // longer sends the fake Ctrl down event. It
- // does however happily send real Ctrl events
- // even when AltGr is already down. Some
- // browsers detect this for us though and set the
- // key to "AltGraph".
- keysym = KeyTable.XK_ISO_Level3_Shift;
- } else {
- this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
- }
- }
- // We cannot handle keys we cannot track, but we also need
- // to deal with virtual keyboards which omit key info
- // (iOS omits tracking info on keyup events, which forces us to
- // special treat that platform here)
- if ((code === 'Unidentified') || browser.isIOS()) {
- if (keysym) {
- // If it's a virtual keyboard then it should be
- // sufficient to just send press and release right
- // after each other
- this._sendKeyEvent(keysym, code, true);
- this._sendKeyEvent(keysym, code, false);
- }
- stopEvent(e);
- return;
- }
- // Alt behaves more like AltGraph on macOS, so shuffle the
- // keys around a bit to make things more sane for the remote
- // server. This method is used by RealVNC and TigerVNC (and
- // possibly others).
- if (browser.isMac()) {
- switch (keysym) {
- case KeyTable.XK_Super_L:
- keysym = KeyTable.XK_Alt_L;
- break;
- case KeyTable.XK_Super_R:
- keysym = KeyTable.XK_Super_L;
- break;
- case KeyTable.XK_Alt_L:
- keysym = KeyTable.XK_Mode_switch;
- break;
- case KeyTable.XK_Alt_R:
- keysym = KeyTable.XK_ISO_Level3_Shift;
- break;
- }
- }
- // Is this key already pressed? If so, then we must use the
- // same keysym or we'll confuse the server
- if (code in this._keyDownList) {
- keysym = this._keyDownList[code];
- }
- // macOS doesn't send proper key events for modifiers, only
- // state change events. That gets extra confusing for CapsLock
- // which toggles on each press, but not on release. So pretend
- // it was a quick press and release of the button.
- if (browser.isMac() && (code === 'CapsLock')) {
- this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', true);
- this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', false);
- stopEvent(e);
- return;
- }
- // If this is a legacy browser then we'll need to wait for
- // a keypress event as well
- // (IE and Edge has a broken KeyboardEvent.key, so we can't
- // just check for the presence of that field)
- if (!keysym && (!e.key || browser.isIE() || browser.isEdge())) {
- this._pendingKey = code;
- // However we might not get a keypress event if the key
- // is non-printable, which needs some special fallback
- // handling
- setTimeout(this._handleKeyPressTimeout.bind(this), 10, e);
- return;
- }
- this._pendingKey = null;
- stopEvent(e);
- // Possible start of AltGr sequence? (see above)
- if ((code === "ControlLeft") && browser.isWindows() &&
- !("ControlLeft" in this._keyDownList)) {
- this._altGrArmed = true;
- this._altGrTimeout = setTimeout(this._handleAltGrTimeout.bind(this), 100);
- this._altGrCtrlTime = e.timeStamp;
- return;
- }
- this._sendKeyEvent(keysym, code, true);
- }
- // Legacy event for browsers without code/key
- _handleKeyPress(e) {
- stopEvent(e);
- // Are we expecting a keypress?
- if (this._pendingKey === null) {
- return;
- }
- let code = this._getKeyCode(e);
- const keysym = KeyboardUtil.getKeysym(e);
- // The key we were waiting for?
- if ((code !== 'Unidentified') && (code != this._pendingKey)) {
- return;
- }
- code = this._pendingKey;
- this._pendingKey = null;
- if (!keysym) {
- Log.Info('keypress with no keysym:', e);
- return;
- }
- this._sendKeyEvent(keysym, code, true);
- }
- _handleKeyPressTimeout(e) {
- // Did someone manage to sort out the key already?
- if (this._pendingKey === null) {
- return;
- }
- let keysym;
- const code = this._pendingKey;
- this._pendingKey = null;
- // We have no way of knowing the proper keysym with the
- // information given, but the following are true for most
- // layouts
- if ((e.keyCode >= 0x30) && (e.keyCode <= 0x39)) {
- // Digit
- keysym = e.keyCode;
- } else if ((e.keyCode >= 0x41) && (e.keyCode <= 0x5a)) {
- // Character (A-Z)
- let char = String.fromCharCode(e.keyCode);
- // A feeble attempt at the correct case
- if (e.shiftKey) {
- char = char.toUpperCase();
- } else {
- char = char.toLowerCase();
- }
- keysym = char.charCodeAt();
- } else {
- // Unknown, give up
- keysym = 0;
- }
- this._sendKeyEvent(keysym, code, true);
- }
- _handleKeyUp(e) {
- stopEvent(e);
- const code = this._getKeyCode(e);
- // We can't get a release in the middle of an AltGr sequence, so
- // abort that detection
- if (this._altGrArmed) {
- this._altGrArmed = false;
- clearTimeout(this._altGrTimeout);
- this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
- }
- // See comment in _handleKeyDown()
- if (browser.isMac() && (code === 'CapsLock')) {
- this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', true);
- this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', false);
- return;
- }
- this._sendKeyEvent(this._keyDownList[code], code, false);
- }
- _handleAltGrTimeout() {
- this._altGrArmed = false;
- clearTimeout(this._altGrTimeout);
- this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
- }
- _allKeysUp() {
- Log.Debug(">> Keyboard.allKeysUp");
- for (let code in this._keyDownList) {
- this._sendKeyEvent(this._keyDownList[code], code, false);
- }
- Log.Debug("<< Keyboard.allKeysUp");
- }
- // Firefox Alt workaround, see below
- _checkAlt(e) {
- if (e.altKey) {
- return;
- }
- const target = this._target;
- const downList = this._keyDownList;
- ['AltLeft', 'AltRight'].forEach((code) => {
- if (!(code in downList)) {
- return;
- }
- const event = new KeyboardEvent('keyup',
- { key: downList[code],
- code: code });
- target.dispatchEvent(event);
- });
- }
- // ===== PUBLIC METHODS =====
- grab() {
- //Log.Debug(">> Keyboard.grab");
- this._target.addEventListener('keydown', this._eventHandlers.keydown);
- this._target.addEventListener('keyup', this._eventHandlers.keyup);
- this._target.addEventListener('keypress', this._eventHandlers.keypress);
- // Release (key up) if window loses focus
- window.addEventListener('blur', this._eventHandlers.blur);
- // Firefox has broken handling of Alt, so we need to poll as
- // best we can for releases (still doesn't prevent the menu
- // from popping up though as we can't call preventDefault())
- if (browser.isWindows() && browser.isFirefox()) {
- const handler = this._eventHandlers.checkalt;
- ['mousedown', 'mouseup', 'mousemove', 'wheel',
- 'touchstart', 'touchend', 'touchmove',
- 'keydown', 'keyup'].forEach(type =>
- document.addEventListener(type, handler,
- { capture: true,
- passive: true }));
- }
- //Log.Debug("<< Keyboard.grab");
- }
- ungrab() {
- //Log.Debug(">> Keyboard.ungrab");
- if (browser.isWindows() && browser.isFirefox()) {
- const handler = this._eventHandlers.checkalt;
- ['mousedown', 'mouseup', 'mousemove', 'wheel',
- 'touchstart', 'touchend', 'touchmove',
- 'keydown', 'keyup'].forEach(type => document.removeEventListener(type, handler));
- }
- this._target.removeEventListener('keydown', this._eventHandlers.keydown);
- this._target.removeEventListener('keyup', this._eventHandlers.keyup);
- this._target.removeEventListener('keypress', this._eventHandlers.keypress);
- window.removeEventListener('blur', this._eventHandlers.blur);
- // Release (key up) all keys that are in a down state
- this._allKeysUp();
- //Log.Debug(">> Keyboard.ungrab");
- }
- }
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