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- /*
- * noVNC: HTML5 VNC client
- * Copyright (C) 2018 The noVNC Authors
- * Licensed under MPL 2.0 (see LICENSE.txt)
- *
- * See README.md for usage and integration instructions.
- */
- import * as Log from './util/logging.js';
- import Base64 from "./base64.js";
- import { supportsImageMetadata } from './util/browser.js';
- export default class Display {
- constructor(target) {
- this._drawCtx = null;
- this._c_forceCanvas = false;
- this._renderQ = []; // queue drawing actions for in-oder rendering
- this._flushing = false;
- // the full frame buffer (logical canvas) size
- this._fb_width = 0;
- this._fb_height = 0;
- this._prevDrawStyle = "";
- this._tile = null;
- this._tile16x16 = null;
- this._tile_x = 0;
- this._tile_y = 0;
- Log.Debug(">> Display.constructor");
- // The visible canvas
- this._target = target;
- if (!this._target) {
- throw new Error("Target must be set");
- }
- if (typeof this._target === 'string') {
- throw new Error('target must be a DOM element');
- }
- if (!this._target.getContext) {
- throw new Error("no getContext method");
- }
- this._targetCtx = this._target.getContext('2d');
- // the visible canvas viewport (i.e. what actually gets seen)
- this._viewportLoc = { 'x': 0, 'y': 0, 'w': this._target.width, 'h': this._target.height };
- // The hidden canvas, where we do the actual rendering
- this._backbuffer = document.createElement('canvas');
- this._drawCtx = this._backbuffer.getContext('2d');
- this._damageBounds = { left: 0, top: 0,
- right: this._backbuffer.width,
- bottom: this._backbuffer.height };
- Log.Debug("User Agent: " + navigator.userAgent);
- this.clear();
- // Check canvas features
- if (!('createImageData' in this._drawCtx)) {
- throw new Error("Canvas does not support createImageData");
- }
- this._tile16x16 = this._drawCtx.createImageData(16, 16);
- Log.Debug("<< Display.constructor");
- // ===== PROPERTIES =====
- this._scale = 1.0;
- this._clipViewport = false;
- this.logo = null;
- // ===== EVENT HANDLERS =====
- this.onflush = () => {}; // A flush request has finished
- }
- // ===== PROPERTIES =====
- get scale() { return this._scale; }
- set scale(scale) {
- this._rescale(scale);
- }
- get clipViewport() { return this._clipViewport; }
- set clipViewport(viewport) {
- this._clipViewport = viewport;
- // May need to readjust the viewport dimensions
- const vp = this._viewportLoc;
- this.viewportChangeSize(vp.w, vp.h);
- this.viewportChangePos(0, 0);
- }
- get width() {
- return this._fb_width;
- }
- get height() {
- return this._fb_height;
- }
- // ===== PUBLIC METHODS =====
- viewportChangePos(deltaX, deltaY) {
- const vp = this._viewportLoc;
- deltaX = Math.floor(deltaX);
- deltaY = Math.floor(deltaY);
- if (!this._clipViewport) {
- deltaX = -vp.w; // clamped later of out of bounds
- deltaY = -vp.h;
- }
- const vx2 = vp.x + vp.w - 1;
- const vy2 = vp.y + vp.h - 1;
- // Position change
- if (deltaX < 0 && vp.x + deltaX < 0) {
- deltaX = -vp.x;
- }
- if (vx2 + deltaX >= this._fb_width) {
- deltaX -= vx2 + deltaX - this._fb_width + 1;
- }
- if (vp.y + deltaY < 0) {
- deltaY = -vp.y;
- }
- if (vy2 + deltaY >= this._fb_height) {
- deltaY -= (vy2 + deltaY - this._fb_height + 1);
- }
- if (deltaX === 0 && deltaY === 0) {
- return;
- }
- Log.Debug("viewportChange deltaX: " + deltaX + ", deltaY: " + deltaY);
- vp.x += deltaX;
- vp.y += deltaY;
- this._damage(vp.x, vp.y, vp.w, vp.h);
- this.flip();
- }
- viewportChangeSize(width, height) {
- if (!this._clipViewport ||
- typeof(width) === "undefined" ||
- typeof(height) === "undefined") {
- Log.Debug("Setting viewport to full display region");
- width = this._fb_width;
- height = this._fb_height;
- }
- width = Math.floor(width);
- height = Math.floor(height);
- if (width > this._fb_width) {
- width = this._fb_width;
- }
- if (height > this._fb_height) {
- height = this._fb_height;
- }
- const vp = this._viewportLoc;
- if (vp.w !== width || vp.h !== height) {
- vp.w = width;
- vp.h = height;
- const canvas = this._target;
- canvas.width = width;
- canvas.height = height;
- // The position might need to be updated if we've grown
- this.viewportChangePos(0, 0);
- this._damage(vp.x, vp.y, vp.w, vp.h);
- this.flip();
- // Update the visible size of the target canvas
- this._rescale(this._scale);
- }
- }
- absX(x) {
- if (this._scale === 0) {
- return 0;
- }
- return x / this._scale + this._viewportLoc.x;
- }
- absY(y) {
- if (this._scale === 0) {
- return 0;
- }
- return y / this._scale + this._viewportLoc.y;
- }
- resize(width, height) {
- this._prevDrawStyle = "";
- this._fb_width = width;
- this._fb_height = height;
- const canvas = this._backbuffer;
- if (canvas.width !== width || canvas.height !== height) {
- // We have to save the canvas data since changing the size will clear it
- let saveImg = null;
- if (canvas.width > 0 && canvas.height > 0) {
- saveImg = this._drawCtx.getImageData(0, 0, canvas.width, canvas.height);
- }
- if (canvas.width !== width) {
- canvas.width = width;
- }
- if (canvas.height !== height) {
- canvas.height = height;
- }
- if (saveImg) {
- this._drawCtx.putImageData(saveImg, 0, 0);
- }
- }
- // Readjust the viewport as it may be incorrectly sized
- // and positioned
- const vp = this._viewportLoc;
- this.viewportChangeSize(vp.w, vp.h);
- this.viewportChangePos(0, 0);
- }
- // Track what parts of the visible canvas that need updating
- _damage(x, y, w, h) {
- if (x < this._damageBounds.left) {
- this._damageBounds.left = x;
- }
- if (y < this._damageBounds.top) {
- this._damageBounds.top = y;
- }
- if ((x + w) > this._damageBounds.right) {
- this._damageBounds.right = x + w;
- }
- if ((y + h) > this._damageBounds.bottom) {
- this._damageBounds.bottom = y + h;
- }
- }
- // Update the visible canvas with the contents of the
- // rendering canvas
- flip(from_queue) {
- if (this._renderQ.length !== 0 && !from_queue) {
- this._renderQ_push({
- 'type': 'flip'
- });
- } else {
- let x = this._damageBounds.left;
- let y = this._damageBounds.top;
- let w = this._damageBounds.right - x;
- let h = this._damageBounds.bottom - y;
- let vx = x - this._viewportLoc.x;
- let vy = y - this._viewportLoc.y;
- if (vx < 0) {
- w += vx;
- x -= vx;
- vx = 0;
- }
- if (vy < 0) {
- h += vy;
- y -= vy;
- vy = 0;
- }
- if ((vx + w) > this._viewportLoc.w) {
- w = this._viewportLoc.w - vx;
- }
- if ((vy + h) > this._viewportLoc.h) {
- h = this._viewportLoc.h - vy;
- }
- if ((w > 0) && (h > 0)) {
- // FIXME: We may need to disable image smoothing here
- // as well (see copyImage()), but we haven't
- // noticed any problem yet.
- this._targetCtx.drawImage(this._backbuffer,
- x, y, w, h,
- vx, vy, w, h);
- }
- this._damageBounds.left = this._damageBounds.top = 65535;
- this._damageBounds.right = this._damageBounds.bottom = 0;
- }
- }
- clear() {
- if (this._logo) {
- this.resize(this._logo.width, this._logo.height);
- this.imageRect(0, 0, this._logo.type, this._logo.data);
- } else {
- this.resize(240, 20);
- this._drawCtx.clearRect(0, 0, this._fb_width, this._fb_height);
- }
- this.flip();
- }
- pending() {
- return this._renderQ.length > 0;
- }
- flush() {
- if (this._renderQ.length === 0) {
- this.onflush();
- } else {
- this._flushing = true;
- }
- }
- fillRect(x, y, width, height, color, from_queue) {
- if (this._renderQ.length !== 0 && !from_queue) {
- this._renderQ_push({
- 'type': 'fill',
- 'x': x,
- 'y': y,
- 'width': width,
- 'height': height,
- 'color': color
- });
- } else {
- this._setFillColor(color);
- this._drawCtx.fillRect(x, y, width, height);
- this._damage(x, y, width, height);
- }
- }
- copyImage(old_x, old_y, new_x, new_y, w, h, from_queue) {
- if (this._renderQ.length !== 0 && !from_queue) {
- this._renderQ_push({
- 'type': 'copy',
- 'old_x': old_x,
- 'old_y': old_y,
- 'x': new_x,
- 'y': new_y,
- 'width': w,
- 'height': h,
- });
- } else {
- // Due to this bug among others [1] we need to disable the image-smoothing to
- // avoid getting a blur effect when copying data.
- //
- // 1. https://bugzilla.mozilla.org/show_bug.cgi?id=1194719
- //
- // We need to set these every time since all properties are reset
- // when the the size is changed
- this._drawCtx.mozImageSmoothingEnabled = false;
- this._drawCtx.webkitImageSmoothingEnabled = false;
- this._drawCtx.msImageSmoothingEnabled = false;
- this._drawCtx.imageSmoothingEnabled = false;
- this._drawCtx.drawImage(this._backbuffer,
- old_x, old_y, w, h,
- new_x, new_y, w, h);
- this._damage(new_x, new_y, w, h);
- }
- }
- imageRect(x, y, mime, arr) {
- const img = new Image();
- img.src = "data: " + mime + ";base64," + Base64.encode(arr);
- this._renderQ_push({
- 'type': 'img',
- 'img': img,
- 'x': x,
- 'y': y
- });
- }
- // start updating a tile
- startTile(x, y, width, height, color) {
- this._tile_x = x;
- this._tile_y = y;
- if (width === 16 && height === 16) {
- this._tile = this._tile16x16;
- } else {
- this._tile = this._drawCtx.createImageData(width, height);
- }
- const red = color[2];
- const green = color[1];
- const blue = color[0];
- const data = this._tile.data;
- for (let i = 0; i < width * height * 4; i += 4) {
- data[i] = red;
- data[i + 1] = green;
- data[i + 2] = blue;
- data[i + 3] = 255;
- }
- }
- // update sub-rectangle of the current tile
- subTile(x, y, w, h, color) {
- const red = color[2];
- const green = color[1];
- const blue = color[0];
- const xend = x + w;
- const yend = y + h;
- const data = this._tile.data;
- const width = this._tile.width;
- for (let j = y; j < yend; j++) {
- for (let i = x; i < xend; i++) {
- const p = (i + (j * width)) * 4;
- data[p] = red;
- data[p + 1] = green;
- data[p + 2] = blue;
- data[p + 3] = 255;
- }
- }
- }
- // draw the current tile to the screen
- finishTile() {
- this._drawCtx.putImageData(this._tile, this._tile_x, this._tile_y);
- this._damage(this._tile_x, this._tile_y,
- this._tile.width, this._tile.height);
- }
- blitImage(x, y, width, height, arr, offset, from_queue) {
- if (this._renderQ.length !== 0 && !from_queue) {
- // NB(directxman12): it's technically more performant here to use preallocated arrays,
- // but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
- // this probably isn't getting called *nearly* as much
- const new_arr = new Uint8Array(width * height * 4);
- new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
- this._renderQ_push({
- 'type': 'blit',
- 'data': new_arr,
- 'x': x,
- 'y': y,
- 'width': width,
- 'height': height,
- });
- } else {
- this._bgrxImageData(x, y, width, height, arr, offset);
- }
- }
- blitRgbImage(x, y, width, height, arr, offset, from_queue) {
- if (this._renderQ.length !== 0 && !from_queue) {
- // NB(directxman12): it's technically more performant here to use preallocated arrays,
- // but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
- // this probably isn't getting called *nearly* as much
- const new_arr = new Uint8Array(width * height * 3);
- new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
- this._renderQ_push({
- 'type': 'blitRgb',
- 'data': new_arr,
- 'x': x,
- 'y': y,
- 'width': width,
- 'height': height,
- });
- } else {
- this._rgbImageData(x, y, width, height, arr, offset);
- }
- }
- blitRgbxImage(x, y, width, height, arr, offset, from_queue) {
- if (this._renderQ.length !== 0 && !from_queue) {
- // NB(directxman12): it's technically more performant here to use preallocated arrays,
- // but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
- // this probably isn't getting called *nearly* as much
- const new_arr = new Uint8Array(width * height * 4);
- new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
- this._renderQ_push({
- 'type': 'blitRgbx',
- 'data': new_arr,
- 'x': x,
- 'y': y,
- 'width': width,
- 'height': height,
- });
- } else {
- this._rgbxImageData(x, y, width, height, arr, offset);
- }
- }
- drawImage(img, x, y) {
- this._drawCtx.drawImage(img, x, y);
- this._damage(x, y, img.width, img.height);
- }
- autoscale(containerWidth, containerHeight) {
- let scaleRatio;
- if (containerWidth === 0 || containerHeight === 0) {
- scaleRatio = 0;
- } else {
- const vp = this._viewportLoc;
- const targetAspectRatio = containerWidth / containerHeight;
- const fbAspectRatio = vp.w / vp.h;
- if (fbAspectRatio >= targetAspectRatio) {
- scaleRatio = containerWidth / vp.w;
- } else {
- scaleRatio = containerHeight / vp.h;
- }
- }
- this._rescale(scaleRatio);
- }
- // ===== PRIVATE METHODS =====
- _rescale(factor) {
- this._scale = factor;
- const vp = this._viewportLoc;
- // NB(directxman12): If you set the width directly, or set the
- // style width to a number, the canvas is cleared.
- // However, if you set the style width to a string
- // ('NNNpx'), the canvas is scaled without clearing.
- const width = factor * vp.w + 'px';
- const height = factor * vp.h + 'px';
- if ((this._target.style.width !== width) ||
- (this._target.style.height !== height)) {
- this._target.style.width = width;
- this._target.style.height = height;
- }
- }
- _setFillColor(color) {
- const newStyle = 'rgb(' + color[2] + ',' + color[1] + ',' + color[0] + ')';
- if (newStyle !== this._prevDrawStyle) {
- this._drawCtx.fillStyle = newStyle;
- this._prevDrawStyle = newStyle;
- }
- }
- _rgbImageData(x, y, width, height, arr, offset) {
- const img = this._drawCtx.createImageData(width, height);
- const data = img.data;
- for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
- data[i] = arr[j];
- data[i + 1] = arr[j + 1];
- data[i + 2] = arr[j + 2];
- data[i + 3] = 255; // Alpha
- }
- this._drawCtx.putImageData(img, x, y);
- this._damage(x, y, img.width, img.height);
- }
- _bgrxImageData(x, y, width, height, arr, offset) {
- const img = this._drawCtx.createImageData(width, height);
- const data = img.data;
- for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 4) {
- data[i] = arr[j + 2];
- data[i + 1] = arr[j + 1];
- data[i + 2] = arr[j];
- data[i + 3] = 255; // Alpha
- }
- this._drawCtx.putImageData(img, x, y);
- this._damage(x, y, img.width, img.height);
- }
- _rgbxImageData(x, y, width, height, arr, offset) {
- // NB(directxman12): arr must be an Type Array view
- let img;
- if (supportsImageMetadata) {
- img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
- } else {
- img = this._drawCtx.createImageData(width, height);
- img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
- }
- this._drawCtx.putImageData(img, x, y);
- this._damage(x, y, img.width, img.height);
- }
- _renderQ_push(action) {
- this._renderQ.push(action);
- if (this._renderQ.length === 1) {
- // If this can be rendered immediately it will be, otherwise
- // the scanner will wait for the relevant event
- this._scan_renderQ();
- }
- }
- _resume_renderQ() {
- // "this" is the object that is ready, not the
- // display object
- this.removeEventListener('load', this._noVNC_display._resume_renderQ);
- this._noVNC_display._scan_renderQ();
- }
- _scan_renderQ() {
- let ready = true;
- while (ready && this._renderQ.length > 0) {
- const a = this._renderQ[0];
- switch (a.type) {
- case 'flip':
- this.flip(true);
- break;
- case 'copy':
- this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height, true);
- break;
- case 'fill':
- this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
- break;
- case 'blit':
- this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
- break;
- case 'blitRgb':
- this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
- break;
- case 'blitRgbx':
- this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
- break;
- case 'img':
- if (a.img.complete) {
- this.drawImage(a.img, a.x, a.y);
- } else {
- a.img._noVNC_display = this;
- a.img.addEventListener('load', this._resume_renderQ);
- // We need to wait for this image to 'load'
- // to keep things in-order
- ready = false;
- }
- break;
- }
- if (ready) {
- this._renderQ.shift();
- }
- }
- if (this._renderQ.length === 0 && this._flushing) {
- this._flushing = false;
- this.onflush();
- }
- }
- }
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